Lair of the Orc Lord contained six new adventures against Greenskins (Orcs & Goblins) while Catacombs of Terror featured six new adventures that pitted the Warriors against the evils of the Undead. There were two adventure packs released for the game. These included two new adventure packs, several Warrior packs as well as additional Treasure Card packs and a set of blank Monster Cards & Event cards, where players could record their own monsters from the Warhammer world that were not written within the Roleplay book or else not produced as an official card by Games Workshop. The leader carrying the lantern (typically the Barbarian) decides which warrior gained an item of treasure.Ī number of expansions were released for Warhammer Quest. In addition, the Warrior can sell any treasure at the end of the adventure. Every monster encountered and killed is worth a certain amount of Gold. In Warhammer Quest a Warrior accumulates gold to advance battle-levels and can also use the gold to buy items. In many role-playing games, character advance by accumulating experience points. It also contains an entire pre-written campaign for the Gamemaster and the Warriors to play as well as introducing the first expansion Warrior of Warhammer Quest: the Dwarf Trollslayer.Įvery Warrior can be progressed up to 10 stages or ‘Battle Levels’. The last section of the Roleplay Book contains guidelines for writing adventures and Warrior development. The Roleplay Book also offers a Hazards Table (for use when traveling to a village, town or city), a Settlement Events Table (for use when spending time in a settlement), extra Treasure and Objective Room Treasure tables as well as ‘Battle-level Monster Tables’ for use as the Warriors' careers progress. The Roleplay Book also contains a bestiary of Monsters that the warriors might encounter. There are also rules and descriptions for using two new Characteristics: Luck and Willpower. The Wizard, Elf, and Dwarf have a Special Location that was exclusive to each of them and, if their luck was good and if they had enough gold, they could buy specialty items to help them in their adventures.Īdditionally, the Roleplay Book introduces the element of Psychology, which includes new rules for Fear, Terror, Hatred, Breaking (fleeing), and being Prone. When used, the Roleplay Book offers the players the chance to travel between Settlements, train to the next level, visit numerous shops and traders, as well as visit Special Locations. The game was released with a Roleplay Book, which enables players to expand their games by introducing tabletop roleplaying game mechanics. At lower levels, a small group of Orcs will provide a reasonable challenge at higher levels, tougher opponents such as Ogres and Dragons are encountered. The challenge of encounters is related to the current Dungeon level and the strength of the party. They were later released as an additional supplement in the Warhammer Quest magazine "Deathblow". Lizardmen are the only major race not to feature in the game.
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Monsters (creatures with no specific affiliation e.g.Monsters are broadly divided into the following species: Almost all Warhammer creatures of the time were included in the Bestiary section of the Roleplay Book. Treasure can be sold for gold, which can then be used to pay for training and advancement, as well as buying items essential to survival: healing, a weapon, extra armour, or magical talismans that evoke special abilities.Īll of the hostile creatures encountered by Warrior parties are known under the collective name of "Monsters". Objective Room treasure is sometimes collected once the warriors have killed all monsters within the given objective room or as a reward at the end of the Adventure.Dungeon Room treasure is collected after every group of Dungeon Monsters are killed.The game focuses on the acquisition of vast amounts of treasure, which is divided into two types: Primarily designed for four players, the original game continues the tradition of HeroQuest by supplying a Barbarian, Wizard, Dwarf, and Elf as its main Warriors. The game puts a strong emphasis on co-operative and thoughtful play by the players in order to survive against the myriad monsters they inevitably face. Mainly written by Andy Jones, Warhammer Quest utilizes a set of simple game mechanics to simulate the Warriors' actions as they explore and fight through the dungeons of the Old World.